
Mara is a teenager who deeply loves everything related to the esoteric arts. On her birthday, she receives a virtual game as a gift that will lead her to live a magical and dangerous experience. Now, after starting the game, Mara must save her sister from the clutches of Satan himself. Anything can happen within the rules of the game, and Mara will have to overcome several obstacles, her own convictions and beliefs, to get her family back.
Good for teens, a group of friends, a quick watch and late nights. Contains jump scares and a child in peril.
Close in feeling, tone and story.